1 .@r = getrefine(); .@dmg = 5; if (.@r >= 7) { bonus bAspdRate,7; if (.@r >= 9) { bonus2 bSkillAtk,"SC_TRIANGLESHOT",15; if (.@r >= 11) { .@dmg += 10; } } } bonus2 bWeaponDamageRate,W_BOW,.@dmg;
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