1 .@r = getrefine(); bonus bBaseAtk,10*(.@r/2); bonus bAspdRate,2*(.@r/3); if (.@r>=8) bonus bCritAtkRate,5*getskilllv("KN_TWOHANDQUICKEN"); if (.@r>=11) { bonus bUnbreakableWeapon; skill "TF_DOUBLE",5; bonus bDoubleRate,25; }
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