1 .@r = getrefine(); bonus bBaseAtk,10*(.@r/2); bonus bAspdRate,2*(.@r/3); if (.@r>=8) { bonus2 bSkillCooldown,"RL_HAMMER_OF_GOD",-2000*getskilllv("GS_PIERCINGSHOT"); bonus2 bSkillCooldown,"RL_D_TAIL",-200*getskilllv("GS_GROUNDDRIFT"); } if (.@r>=11) bonus2 bSkillCooldown,"RL_C_MARKER",-1000;
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