1 bonus bUnbreakableWeapon; bonus2 bMagicAddRace,RC_Player,25; bonus2 bIgnoreMdefRaceRate,RC_Player,25; .@r = getrefine(); if(.@r>5) { bonus2 bMagicAddRace,RC_Player,15; } if(.@r>8) { bonus bVariableCastrate,-50; bonus bFixedCast,-200; }
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