|
|
|
|
查看怪物数据
#2018: Duneyrr
怪物ID
|
2018
|
Sprite
|
DUNEYRR
|
怪物名称
|
杜尼尔
|
习惯
|
No
|
iRO名称
|
Duneyrr
|
HP
|
63,342
|
尺寸
|
中
|
SP
|
0
|
种族
|
半人
|
等级
|
135
|
元素
|
地 (Lv 3)
|
Speed
|
200
|
基础经验
|
430,050
|
Attack
|
1,250~301
|
职业经验
|
364,900
|
Defense
|
144
|
MVP经验
|
0
|
Magic Defense
|
28
|
攻击延迟
|
672 ms
|
攻击范围
|
1
|
攻击动作
|
420 ms
|
咒语范围
|
10
|
延迟运动
|
360 ms
|
视觉范围
|
12
|
怪物模式
|
- Can Move
- Aggressive
- Cast Sensor Idle
- Can Attack
- Cast Sensor Chase
- Change Target Melee
- Change Target Chase
|
怪物状态
|
STR
|
133
|
AGI
|
69
|
VIT
|
72
|
INT
|
55
|
DEX
|
110
|
LUK
|
44
|
|
Duneyrr Item Drops
Duneyrr 所使用的技能
名称
|
等级
|
状态
|
速率
|
准备时间
|
延迟
|
可取消的
|
目标
|
条件
|
值
|
Duneyrr@NPC_CURSEATTACK
|
1
|
Chase
|
10%
|
0.8s
|
5s
|
Yes
|
Target
|
always
|
0
|
Duneyrr@NPC_CRITICALWOUND
|
2
|
Attack
|
5%
|
0s
|
5s
|
Yes
|
Target
|
always
|
0
|
Duneyrr@NPC_DARKSTRIKE
|
3
|
Chase
|
20%
|
0s
|
5s
|
Yes
|
Target
|
always
|
0
|
Duneyrr@NPC_DARKSTRIKE
|
3
|
Attack
|
20%
|
0s
|
5s
|
Yes
|
Target
|
always
|
0
|
Duneyrr@PF_SPIDERWEB
|
1
|
Chase
|
30%
|
0s
|
10s
|
Yes
|
Target
|
always
|
0
|
Duneyrr@NPC_BLINDATTACK
|
3
|
Chase
|
20%
|
0s
|
5s
|
Yes
|
Target
|
always
|
0
|
Duneyrr@NPC_MAGICALATTACK
|
1
|
Attack
|
5%
|
1s
|
5s
|
No
|
Target
|
always
|
0
|
Duneyrr@NPC_UNDEADATTACK
|
3
|
Attack
|
5%
|
0.5s
|
5s
|
No
|
Target
|
always
|
0
|
Duneyrr@KN_TWOHANDQUICKEN
|
5
|
Attack
|
5%
|
0s
|
300s
|
Yes
|
Self
|
myhpltmaxrate
|
50
|
Duneyrr@WZ_JUPITEL
|
3
|
Attack
|
5%
|
1.5s
|
5s
|
Yes
|
Target
|
always
|
0
|
Duneyrr@WZ_JUPITEL
|
3
|
Chase
|
5%
|
1.5s
|
5s
|
Yes
|
Target
|
always
|
0
|
Duneyrr@MG_THUNDERSTORM
|
5
|
Attack
|
10%
|
1.5s
|
5s
|
No
|
Target
|
always
|
0
|
Duneyrr@MG_THUNDERSTORM
|
5
|
Chase
|
10%
|
1.5s
|
5s
|
No
|
Target
|
skillused
|
18
|
Duneyrr@AL_HEAL
|
5
|
Attack
|
50%
|
0.5s
|
5s
|
Yes
|
Self
|
myhpltmaxrate
|
20
|
Duneyrr@AL_HEAL
|
5
|
Idle
|
100%
|
0.5s
|
5s
|
Yes
|
Self
|
myhpltmaxrate
|
20
|
Duneyrr@AL_HEAL
|
5
|
Chase
|
100%
|
0.5s
|
5s
|
Yes
|
Self
|
myhpltmaxrate
|
20
|
Duneyrr@AS_SONICBLOW
|
5
|
Attack
|
5%
|
0.8s
|
5s
|
No
|
Target
|
always
|
0
|
|
|
|
|
|