1 .@r = getrefine(); bonus bMatk,4*.@r; bonus bUnbreakableWeapon; bonus2 bMagicAtkEle,Ele_Neutral,5; if (.@r >= 9) { bonus2 bSkillAtk,"HW_GRAVITATION",30; bonus2 bSkillAtk,"WL_DRAINLIFE",30; } if (.@r >= 11) { bonus2 bSkillCooldown,"HW_GRAVITATION",-2000; }
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