物品脚本
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1 .@r = getrefine(); .@a = getskilllv("SR_GENTLETOUCH_REVITALIZE"); .@b = getskilllv("SR_GENTLETOUCH_CURE"); .@c = getskilllv("SR_GENTLETOUCH_ENERGYGAIN"); .@hpsp = 3; if (.@r >= 5) { .@hpsp += 7; .@red = 5; if (.@r >= 7) { .@hpsp += 10; .@red += 5; } bonus2 bSkillUseSP,"MO_BODYRELOCATION",.@red; } bonus bMdef,10; bonus bMaxHPrate,.@hpsp+(2*.@b); bonus bMaxSPrate,.@hpsp; skill "SA_CASTCANCEL",1; bonus2 bSkillUseSP,"MO_BODYRELOCATION",5; bonus bDef,30*.@a; bonus2 bSubRace,RC_DemiHuman,.@a; bonus2 bSubRace,RC_Player,.@a; bonus2 bVariableCastrate,"MO_CALLSPIRITS",-.@c*10; bonus2 bVariableCastrate,"MO_STEELBODY",-.@c*10; bonus2 bFixedCastrate,"CH_SOULCOLLECT",-.@c*10; bonus bAspdRate,2*getskilllv("SR_GENTLETOUCH_CHANGE"); bonus2 bAddClass,Class_All,4*getskilllv("SR_GENTLETOUCH_QUIET");
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