1 bonus bDex,2; bonus2 bAddClass,Class_All,2; bonus bLongAtkRate,(.@r/2)*5; if(.@r > 6){ bonus bAspdRate,5; } if(.@r > 8){ bonus2 bSkillAtk,"RL_D_TAIL",15 + (.@r > 11 ? 15 : 0); }
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