物品脚本
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1 .@M = getskilllv("RL_MASS_SPIRAL"); .@F = getskilllv("RL_FIRE_RAIN"); .@H = getskilllv("RL_HEAT_BARREL"); .@S = getskilllv("RL_S_STORM"); .@D = getskilllv("RL_D_TAIL"); .@E = getskilllv("RL_E_CHAIN"); bonus2 bAddClass,Class_All,5; bonus bAspdRate,2*.@M; bonus bVariableCastrate,-10; bonus bDelayrate,-(.@F); bonus2 bSkillCooldown,"RL_HEAT_BARREL",-4000*.@S; bonus2 bSkillCooldown,"RL_S_STORM",-100*.@S; bonus bCritAtkRate,3*.@D; bonus2 bSkillAtk,"RL_FIRE_RAIN",5*.@F; bonus2 bSkillAtk,"RL_MASS_SPIRAL",5*.@M; bonus2 bSkillAtk,"RL_QD_SHOT",5*.@E; bonus2 bSkillAtk,"RL_S_STORM",5*.@S; bonus2 bSkillUseSP,"RL_FIREDANCE",10; bonus2 bSkillUseSP,"RL_FIRE_RAIN",4*.@F; bonus2 bSkillUseSP,"RL_MASS_SPIRAL",2*.@M; if(getiteminfo(getequipid(EQI_HAND_R),11) == W_GRENADE) { autobonus3 "{ bonus3 bAutoSpell,\"RL_D_TAIL\",max(1,getskilllv(\"RL_D_TAIL\")),10;}",1000,50000,"RL_C_MARKER","{specialeffect2 311;}"; } /* Placeholder Effect */
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