1 .@tmp = BaseLevel/30; if(BaseClass==Job_Swordman||BaseClass==Job_Merchant||BaseClass==Job_Archer||BaseClass==Job_Gunslinger) { bonus bBaseAtk,(3+.@tmp); } else if(BaseClass==Job_Mage||BaseClass==Job_Acolyte||BaseClass==Job_Ninja||BaseClass==Job_Soul_Linker) { bonus bMatk,(3+.@tmp); } else if(BaseClass==Job_Thief) { bonus bFleeRate,(1+.@tmp); } else if(BaseClass==Job_Novice||BaseClass==Job_SuperNovice||BaseClass==Job_Taekwon||BaseClass==Job_Star_Gladiator||BaseClass==Job_Star_Gladiator2) { bonus bMaxHP,(50+BaseLevel); bonus bMaxSP,(50+.@tmp); }
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